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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity victim1 // the person who dodges from the alcove
- local entity chaser1 // the guy who will wind up chasing him
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- victim1 = find entity with targetname "victim1"
- chaser1 = find entity with targetname "chaser1"
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- use entity victim1 // spawns these guys in out of view
- use entity chaser1